Aective Multimodal Interaction with a 3d Agent

نویسنده

  • Sergio Ortega
چکیده

The exchange of a ect/emotions is continuous in human-human interaction and plays a key role in decision making. We propose a similar paradigm for human-computer interaction and describe a novel method for classifying a user's input to a computer system for some very basic emotional attitudes. The paradigm is based on multiple communication channels including not only traditional media (eye tracker, gesture recognition, conventional \speech to text" recognition) but also on signals communicated through extra-linguistic (or \nontextual") features of the oral mode (prosodic analysis). A strategy for fusion of concordant input is described, as we believe that a ect is communicated through many channels simultaneously. Our experimental environment centres on an autonomous simpleminded dog-like 3D agent called Bouncy. Our preliminary evaluation of the agent-paradigm furnishes good grounds for believing that the proposed fusion strategy can be used also for revealing very complex attitudes like irony and certain kinds of humour realised as a contradiction between input channels (e.g. between what the user says and how he says it).

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Children’s Gesture and Speech in Conversation with 3D Characters

This paper deals with the multimodal interaction between young users (children and teenagers) and a 3D Embodied Conversational Agent representing the author HC Andersen. We present the results of user tests we conducted on the first prototype of this conversational system and discuss their implications for the design of the second prototype and for similar systems.

متن کامل

Multimodal Interaction with a Virtual Guide

We demonstrate the Virtual Guide, an embodied conversational agent that gives directions in a 3D environment. We briefly describe multimodal dialogue management, language and gesture generation, and a special feature of the Virtual Guide: the ability to align her linguistic style to the user’s level of politeness.

متن کامل

Embodiment, emotion, and chess: A system description

We present a hybrid agent that combines robotic parts with 3D computer graphics to make playing chess against the computer more enjoyable. We built this multimodal autonomous robotic chess opponent under the assumption that the more life-like and physically present an agent is the more personal and potentially more effective the interaction will be. To maximize the life-likeness of the agent, a...

متن کامل

Communicating Multimodal Information on the WWW Using a Lifelike, Animated 3D Agent

In this paper we present a 3D animated agent with synthesized face, speech and behavior, which is capable of automatic motion generation with a little user support of text annotation. Users without artistic skills are also capable of easy creation and extension of their own agents with tailor-made appearance and motion. Its implementation and compact size allows for easy use on the Internet as ...

متن کامل

Communicating and Acting: Understanding Gesture in Simulation Semantics

In this paper, we introduce an architecture for multimodal communication between humans and computers engaged in a shared task. We describe a representative dialogue between an artificial agent and a human that will be demonstrated live during the presentation. This assumes a multimodal environment and semantics for facilitating communication and interaction with a computational agent. To this ...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 1999